I sculpted this guy in Zbrush, did the topology in Topogun, Uv'd in Uv Layout and am looking forward to texturing it in Mudbox.
Here's the diffuse pass. Now just need the subsurface, gloss, spec and some eyeballs.
Updated!
I realize there's not much hard surface on this blog, so here's some. I've always thought the Fulcrum was a sweet looking plane and it's said the thing can be entirely repaired with a hammer!