Prop for my MMO character. It isn't meant to match his armor, just the style. There is a glowing bowstring, however Mudbox likes to pick and choose it's opacity maps.
The first image is out of maya's default viewport with the textures still at the resolution I painted them, 1024.
The second image with the greenish-brown background is out of Mudbox. The textures have been smooshed down to 512 for the character and 256 a piece for the armor.