![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKTk4ofNGaLI1_uaYogReWDx2PtoNEsiicsVIEi1cL4kAWfKSp0Y9bqQ5__fPJgdb51k5lCvncFrSeTODI-2j6mFonQrWzzIHRKkcciKK9i-s0Uywbws5zcqyPSCJiyjfaYF7vc_12g-i5/s320/Wow_MaleHuman2.jpg)
Number 6 doesn't look anything like Justin Bieber, but 5 sure does ring of Sorbo. What player would ever pick 4 as a look is a mystery to me-though, sadly, nature has chosen it for me in real life. Thankfully A is an option! I hope to start work on the game model soon.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh34piY4kr3OVhcfbwonKX_avZZrknzAxWF5ESCJZRylT4SgfRHAM4xHZ0KRVL4jbMTCXA33q92QT3Rwvge0O9t-ZDupnuvXPTlIu1iJQezaqCAsKZHs6WRaTXjcgsyxoDjiEdo7Ej619xQ/s320/Wow_MaleHuman_Faces.jpg)
Here are a few face change ups. These are created for symmetrical textures/uv/geo. They would look a bit better with some asymmetry of course...so I might take one and create asymmetry in just the area of the eyes, nose and mouth.