Here's a wireframe of the Ghari Assasin.
Some tweaks here and there. I had to knock back the Brachioradialis and friends a bit. On a side note- 2 cheers for Maya's viewport multisample anti-aliasing. Much cleaner lines!

I hope to have time to model and texture this guy. I'm not sold on the facial hair, but we'll see. His outfit will be along the lines of the Thuggee cult of India...well sort of. Belt, sash, yada yada. But they are best known for killing lots of people on the down low and are the bad guys in "Indiana Jones and the Temple of Doom". The character itself is loosely based on a type of crocodilian that eats fish in the rivers of India called the Gharial.
I Went back to my high-poly workshop character. Lots to do, but I thought I should get some subtools in here. I've been in photoshop so much lately that I've forgotten how much fun zbrush can be.
A little update. Now to finish the body sculpt!
Some real abs, veins and such!
I had a little bit of time this weekend to put in some pores and skin. Tried some alphas I found online...but none of them really worked that well. I pretty much just use one or two default alphas from the menu.
I decided to enter Game Artisan's Comic-con challenge. The requirements are that the image be a fusion of two superheroes and or villains into one. I chose Catwoman and the Incredible Hulk. It will probably change a bit before the final entry, but here it is so far.
Here's an attempt to unify color a bit more and tone down the surface glow while cranking the back light. Now it's late though and my eyes are burning...so this may be a 3am mistake.

