This is my favorite illustration of a dwarf by amazing artist Adrian Smith. I don't know that I'll be able to match this look, but it's definitely an inspiration.
Number 6 doesn't look anything like Justin Bieber, but 5 sure does ring of Sorbo. What player would ever pick 4 as a look is a mystery to me-though, sadly, nature has chosen it for me in real life. Thankfully A is an option! I hope to start work on the game model soon.
Here are a few face change ups. These are created for symmetrical textures/uv/geo. They would look a bit better with some asymmetry of course...so I might take one and create asymmetry in just the area of the eyes, nose and mouth.
This is a low poly character(2600 Tris and a 512 texture)with actual painted textures. It's pretty fun to get away from projecting photo textures onto everything and pick my own colors and such. It is a polypaint job out of Zbrush!?...I thought for sure that mudbox, with its layers and straight to photoshop exportability would be the way to go, but no. I prefer the fluidity or less-clunkiness of the Zed. The feedback or paint stroke is more instant or something, though the color vertex baking to get a map is not. I hope to have his armor and weapon done and also painted by next week. Should be a bit of work, but fun.
I've been wanting to create some of the characters from Joe Abercrombie's "First Law" series since I randomly used an Audible credit on it a year or two ago. Most likely the best characters I've heard described. Anyway this is going to be Logen "The Bloody Nine" Nine Fingers and the plan is to go from concept to textured character. So there will be more to come....time permitting.