Monday, April 21, 2014

I can't help but overdo the pronator teres

This is a WIP from the character class I'm taking through CG Society. Katon Callaway is the teacher and does a great job. At this point I'm ready to start the final sculpt. He's only around 450k and I haven't broken symmetry yet, but I plan to give him a good rearranging. The concept is Katon's.

Thursday, April 10, 2014

A little Hand Painting Practice

Hopefully I'll get around to putting this thing into a model viewer.

Tuesday, November 12, 2013

Joff-tchoff-tchoffo-tchoffo-tchoff!

And now for something completely different.

Monday, September 23, 2013

Low Poly Weapon Practice

Here's a shot from Maya's viewport which is where I would update and decide the value/hue/sat of the texture. It came in at 330 triangles and has a 512x512 texture. I normally paint in 3D, but I thought I'd try to do this one completely with photoshop.

Monday, August 12, 2013

Zombie Creatures, Animal Prosthetics, Propane Swords

I wanted to put down the idea of a character who has physically superior animal parts (in this case Gorilla arms and chest with lion legs)bolted onto his limbless body. I need to put in some call outs to show how this guy works, but I think it could have some cool possibilities.

Wednesday, August 7, 2013

Moonkin Concept

I might as well get a post out of the concept sheet.

Monday, August 5, 2013

Moonkin 2.0

Here's the finished Moonkin Character, I want to thank my friend Pedro Bellini, an amazing technical artist, for rigging this guy from toe nails to leaves. It was a lot of fun to make and especially fun to move around. I've done some walk cycles and breathing/looking around animations, but they aren't worth viewing...it's gonna take some more practice.

Thursday, June 20, 2013

The Moonkin is in Maya!

The title was going to be "Finally Final", but those are curse words for an art project. In fact just typing that has cursed this project! I can now see a spot where I can improve (there are probably lots of places for improvement, but this is just what I can see at the moment.)

Wednesday, June 12, 2013

Bit O' Transparency Needed

So the red will be see-through. I might duplicate the leaves around a bit more, but the paint job is done! Well, sorta...I'll do an overhead lighting pass and a darkening gradient from the feet up to add a little overall lighting.

Thursday, April 25, 2013

soslow!!!

Small update...hopefully his face will read more easily when the black parts of his mustaches are transparent...if not they might have to go or shrink. I'm going to also apply a lighting and ao pass/attempt plus a dark gradient from the feet up and hopefully those passes will also help contrast and readability.

Thursday, April 11, 2013

"Amazingly cat like"

I used to have a car with a fair bit of power. One friend used to say that driving it was like "trying to ride a mountain lion". That came into my mind the other day while looking at a four wheeler. I'm sure it's been done, but I can't remember seeing a rideable robot cat...conceptrobots.blogspot.com probably has 10 of them tucked away somewhere, but here is my quick idea for one.

Friday, April 5, 2013

Never heard of a Moonkin?

This is a WIP for my version of the WoW creature/character called the moonkin. They are pretty hilarious looking, though that hasn't stopped me from playing one, but I feel they could use a revamp. I have some concept sketches around here somewhere, but they may have been lost in a spring clean. I've probably been a little too liberal with my polycount, but since I can't find any real poly numbers for current Warcraft expansion characters....I'm winging it. Here are the current versions I'm working from.

Tuesday, December 11, 2012

"You can never have too many knives"

Here's a quick update on Logen 9 Fingers. Should be fun designing his many knives and the Maker's sword. From the book he seems to be a fairly pragmatic warrior which makes his "flare" a particular challenge. He doesn't wear armor, so no crazy shoulder pads, plate or chainmail. Any extras have to be useful or it wouldn't go along with his character.

Thursday, November 29, 2012

"Sieze the fat one!"

After watching the royal coach spot so many times I had to give one of the Rhino guards a go.

Wednesday, November 28, 2012

"Solid gold hubcaps"

This is the Royal Coach from Disney's "Robin Hood" one of my favorite cartoons. Thought I'd do a little hard surface. It was pretty straight forward, there were one or two parts that took some trial and error, but otherwise it was smooth sailing.

Monday, November 12, 2012

"Move it around, move it around!"

The title is a quote from a Disney character with a crown that plays soccer...any guesses?

Wednesday, October 24, 2012

Warcraft Male Human, Fan Art

Hope to get the textures finished in the next day or maybe tonight. I've got my Tom Selleck reference ready to go, for the stache and maybe I'll put some Wolverine type arm hair on his tri-cep and posterior deltoid(rawr!). Update: He's in maya and textured. The portrait is a shot out of MudBox with a slapdash background I painted up.

Saturday, October 13, 2012

If I could make a Thorin, this is how I'd start

"The Hobbit" is coming! I've been listening to the unabridged audio book for the last few weeks and needed to make something. This is the start of my take on Thorin Oakenshield (rawr!). This is my favorite illustration of a dwarf by amazing artist Adrian Smith. I don't know that I'll be able to match this look, but it's definitely an inspiration.

Thursday, October 11, 2012

The New Warcraft Human Male. More Sorbo! Less Bieber.

Number 6 doesn't look anything like Justin Bieber, but 5 sure does ring of Sorbo. What player would ever pick 4 as a look is a mystery to me-though, sadly, nature has chosen it for me in real life. Thankfully A is an option! I hope to start work on the game model soon. Here are a few face change ups. These are created for symmetrical textures/uv/geo. They would look a bit better with some asymmetry of course...so I might take one and create asymmetry in just the area of the eyes, nose and mouth.

Saturday, September 8, 2012

Demon Fire Xbow! Burns like real demons!

Prop for my MMO character. It isn't meant to match his armor, just the style. There is a glowing bowstring, however Mudbox likes to pick and choose it's opacity maps.