Tuesday, November 12, 2013
Monday, September 23, 2013
Low Poly Weapon Practice
Here's a shot from Maya's viewport which is where I would update and decide the value/hue/sat of the texture. It came in at 330 triangles and has a 512x512 texture. I normally paint in 3D, but I thought I'd try to do this one completely with photoshop.
Monday, August 12, 2013
Zombie Creatures, Animal Prosthetics, Propane Swords
Wednesday, August 7, 2013
Monday, August 5, 2013
Moonkin 2.0
Here's the finished Moonkin Character, I want to thank my friend Pedro Bellini, an amazing technical artist, for rigging this guy from toe nails to leaves. It was a lot of fun to make and especially fun to move around. I've done some walk cycles and breathing/looking around animations, but they aren't worth viewing...it's gonna take some more practice.
Thursday, June 20, 2013
The Moonkin is in Maya!
Wednesday, June 12, 2013
Bit O' Transparency Needed
Thursday, April 25, 2013
soslow!!!
Small update...hopefully his face will read more easily when the black parts of his mustaches are transparent...if not they might have to go or shrink. I'm going to also apply a lighting and ao pass/attempt plus a dark gradient from the feet up and hopefully those passes will also help contrast and readability.
Thursday, April 11, 2013
"Amazingly cat like"
I used to have a car with a fair bit of power. One friend used to say that driving it was like "trying to ride a mountain lion". That came into my mind the other day while looking at a four wheeler. I'm sure it's been done, but I can't remember seeing a rideable robot cat...conceptrobots.blogspot.com probably has 10 of them tucked away somewhere, but here is my quick idea for one.
Friday, April 5, 2013
Never heard of a Moonkin?
This is a WIP for my version of the WoW creature/character called the moonkin. They are pretty hilarious looking, though that hasn't stopped me from playing one, but I feel they could use a revamp. I have some concept sketches around here somewhere, but they may have been lost in a spring clean. I've probably been a little too liberal with my polycount, but since I can't find any real poly numbers for current Warcraft expansion characters....I'm winging it.
Here are the current versions I'm working from.
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