Tuesday, November 12, 2013


And now for something completely different.

Monday, September 23, 2013

Low Poly Weapon Practice

Here's a shot from Maya's viewport which is where I would update and decide the value/hue/sat of the texture. It came in at 330 triangles and has a 512x512 texture. I normally paint in 3D, but I thought I'd try to do this one completely with photoshop.

Monday, August 12, 2013

Zombie Creatures, Animal Prosthetics, Propane Swords

I wanted to put down the idea of a character who has physically superior animal parts (in this case Gorilla arms and chest with lion legs)bolted onto his limbless body. I need to put in some call outs to show how this guy works, but I think it could have some cool possibilities.

Wednesday, August 7, 2013

Moonkin Concept

I might as well get a post out of the concept sheet.

Monday, August 5, 2013

Moonkin 2.0

Here's the finished Moonkin Character, I want to thank my friend Pedro Bellini, an amazing technical artist, for rigging this guy from toe nails to leaves. It was a lot of fun to make and especially fun to move around. I've done some walk cycles and breathing/looking around animations, but they aren't worth viewing...it's gonna take some more practice.

Thursday, June 20, 2013

The Moonkin is in Maya!

The title was going to be "Finally Final", but those are curse words for an art project. In fact just typing that has cursed this project! I can now see a spot where I can improve (there are probably lots of places for improvement, but this is just what I can see at the moment.)

Wednesday, June 12, 2013

Bit O' Transparency Needed

So the red will be see-through. I might duplicate the leaves around a bit more, but the paint job is done! Well, sorta...I'll do an overhead lighting pass and a darkening gradient from the feet up to add a little overall lighting.

Thursday, April 25, 2013


Small update...hopefully his face will read more easily when the black parts of his mustaches are transparent...if not they might have to go or shrink. I'm going to also apply a lighting and ao pass/attempt plus a dark gradient from the feet up and hopefully those passes will also help contrast and readability.

Thursday, April 11, 2013

"Amazingly cat like"

I used to have a car with a fair bit of power. One friend used to say that driving it was like "trying to ride a mountain lion". That came into my mind the other day while looking at a four wheeler. I'm sure it's been done, but I can't remember seeing a rideable robot cat...conceptrobots.blogspot.com probably has 10 of them tucked away somewhere, but here is my quick idea for one.

Friday, April 5, 2013

Never heard of a Moonkin?

This is a WIP for my version of the WoW creature/character called the moonkin. They are pretty hilarious looking, though that hasn't stopped me from playing one, but I feel they could use a revamp. I have some concept sketches around here somewhere, but they may have been lost in a spring clean. I've probably been a little too liberal with my polycount, but since I can't find any real poly numbers for current Warcraft expansion characters....I'm winging it. Here are the current versions I'm working from.