Tuesday, December 11, 2012
"You can never have too many knives"
Here's a quick update on Logen 9 Fingers. Should be fun designing his many knives and the Maker's sword. From the book he seems to be a fairly pragmatic warrior which makes his "flare" a particular challenge. He doesn't wear armor, so no crazy shoulder pads, plate or chainmail. Any extras have to be useful or it wouldn't go along with his character.
Thursday, November 29, 2012
Wednesday, November 28, 2012
"Solid gold hubcaps"
Monday, November 12, 2012
"Move it around, move it around!"
The title is a quote from a Disney character with a crown that plays soccer...any guesses?
Wednesday, October 24, 2012
Warcraft Male Human, Fan Art
Hope to get the textures finished in the next day or maybe tonight. I've got my Tom Selleck reference ready to go, for the stache and maybe I'll put some Wolverine type arm hair on his tri-cep and posterior deltoid(rawr!). Update: He's in maya and textured. The portrait is a shot out of MudBox with a slapdash background I painted up.
Saturday, October 13, 2012
If I could make a Thorin, this is how I'd start
"The Hobbit" is coming! I've been listening to the unabridged audio book for the last few weeks and needed to make something. This is the start of my take on Thorin Oakenshield (rawr!).
This is my favorite illustration of a dwarf by amazing artist Adrian Smith. I don't know that I'll be able to match this look, but it's definitely an inspiration.
Thursday, October 11, 2012
The New Warcraft Human Male. More Sorbo! Less Bieber.
Number 6 doesn't look anything like Justin Bieber, but 5 sure does ring of Sorbo. What player would ever pick 4 as a look is a mystery to me-though, sadly, nature has chosen it for me in real life. Thankfully A is an option! I hope to start work on the game model soon.
Here are a few face change ups. These are created for symmetrical textures/uv/geo. They would look a bit better with some asymmetry of course...so I might take one and create asymmetry in just the area of the eyes, nose and mouth.
Saturday, September 8, 2012
Demon Fire Xbow! Burns like real demons!
Thursday, September 6, 2012
The armor is finished!
Wednesday, September 5, 2012
Monday, September 3, 2012
Thursday, August 30, 2012
Finally getting to the armor
Thursday, August 9, 2012
Painting without the clone tool
This is a low poly character(2600 Tris and a 512 texture)with actual painted textures. It's pretty fun to get away from projecting photo textures onto everything and pick my own colors and such. It is a polypaint job out of Zbrush!?...I thought for sure that mudbox, with its layers and straight to photoshop exportability would be the way to go, but no. I prefer the fluidity or less-clunkiness of the Zed. The feedback or paint stroke is more instant or something, though the color vertex baking to get a map is not. I hope to have his armor and weapon done and also painted by next week. Should be a bit of work, but fun.
Saturday, June 30, 2012
Knocking the dust off of the Character "skills"
Wednesday, May 30, 2012
Logen Nine Fingers
I've been wanting to create some of the characters from Joe Abercrombie's "First Law" series since I randomly used an Audible credit on it a year or two ago. Most likely the best characters I've heard described. Anyway this is going to be Logen "The Bloody Nine" Nine Fingers and the plan is to go from concept to textured character. So there will be more to come....time permitting.
Friday, April 6, 2012
Derp the Giraphelant
This is a creature I'm making for a friend. He wanted something "camel-like" and while there are subtle camel elements...it was a great challenge to attempt something as goofy and yet believable as the camel. I'm talking Dromedary (one hump) too, the Bactrian (two humps) is the mammalian equivalent of deep sea fish and almost unbelievable, even in person.
Friday, March 23, 2012
Some Practice
Thursday, March 22, 2012
Some Hard Surface
Monday, March 5, 2012
The Rookery
Monday, January 2, 2012
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